Pan left and place the pear under the cage. Pan right until you are outside Adam Drakes room. Returning to the owl room for the last time, we interact with the owl to reveal the solution to the final puzzle in the ticket stub room. Rearrange the dials according to the owl's wings. Pan left back to the first room and enter the insect exhibit. Forgotten Hill: Disillusion - The Library Walkthrough [FMStudio] This item will only be visible to you, admins, and anyone marked as a creator. Use the scissors on the pocket and take the. Changing to the false reality again, we head into the monster room. Place the broom in the rings hanging from the ceiling and pull on it to pull both chains simultaneously. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Taking the screwdriver from our inventory, we can pry the eye from the skeleton directly left of the compartment and place it in one of the owl's sockets. More Games In This Series. Now it is covered in various symbols and a demonic face. The solution is to plug the left/middle four. The solution is actually very simple: reveal the top left and bottom right cards every turn. (a href, b, br/, strong, em, ul, ol, li, code, spoiler). Pan left again to where Jonah Thompson sat earlier. I think it's by weight: Exit and enter the other room (Gustavs office). It is only visible to you. Use the bucket to collect some of the liquid dripping from the plant and get. Zoom in on the panel underneath and drag each symbol to the correct row. Note the statue on the left through the camera - specifically the symbols on its chest. Zoom in on the puzzle in the middle. Use it to create any four-digit code on the machine here. Using the silver key to open the case to the right of the fetus, we reveal free the beetle within. Use the camera to snap the code in the cabinet that opens. Forgotten Hill Disillusion: The Library - Newgrounds.com Pan right and enter the jellyfish exhibit. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. Use the sun/moon face on the poster in the background. All trademarks are property of their respective owners in the US and other countries. We need to recreate it using the statues in the room. Removing the wooden planks that barred the doors, we now have the ability to exit. Backing out of the bookshelf area to the two doors, we move once more to the right, opening the door with the office symbol. Zoom in on the bug on the wall spray the sweetener on the wall. Read the poster on the right for. The demo version available on Steam (which is free) only contains the introduction and "The Library" wing. Unlock the five letter cabinet with the code DYING that we saw earlier. Entering it, we see a small gallery of insects which have various symbols below them. Zoom in on the puzzle on the wall. Mr. Larson can free a handful of nynchkuddys, open the double doors via crowbar, and leave the rest behind. He challenges us to three final rounds of "The Devil's Game". Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. Zoom out, and pan right twice to the small statue. Forgotten Hill Disillusion: The Library Cheats for Android Home / Android / Overview Cheats & Hints Questions Videos Developer: Fm-studio Publisher: Fm-studio Genre: Adventure Release: Dec 16, 2019 Platform: Android ESRB: Not Set Submit Cheats Six symbols are hidden under the four skulls painting when looked at through the camera. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Enter the room with the mouse hole (it's next to the library). Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Forgotten Hill Disillusion | PC Horror Puzzle Game | Library Walkthrough. Along the way read the signs on the two skeletons to find underlined letters that spell DYI and NG. Back to the music room, we insert the green card into its corresponding stand and get a heart. the other door is 'correct'). Venturing back into the hallway, we go all the way to the right and open the cabinet directly beside the machine with our newest key. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. We can return to the main hall. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Using our newly attained drill on the bottom right corner of the display allows the water to be drained and collected in our empty bottle and as kills the snail in the process, allowing us to snatch the key. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. We can now enter the room it was hiding, which has an eye symbol above it. The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Down from the ceiling comes a shirt on a chain, and we collect it. Taking the elevator, we can now use the key to decend to the second sub-floor. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. Forgotten Hill: Wardrobe 2. Use the axe twice on the test tube chamber in the same room. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Finally, if the symbol is a spiral triangle, it's a repeat of the previous symbol. February 13, 2023. this one works. Going left, we take a mandrake from the demon boy statue's arms. Opening the safe by getting all of the lines upright opens the clam on top. Back in the main hall holding all the wings of the museum, we go once to the left, just outside of the "Sea Mysteries" exhibit. Round 1: move left down, move left, shield down, shield right, shield right up, shield up. Press the red button to switch it on. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. One more to go! Look at the piece of paper. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. Memorise the picture here with the four fish and numbers/circles. Forgotten Hill: Disillusion The Library Free Game - gamaverse.com Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Remember their poses. However, these poor children are trapped and cannot help themselves. ! Official Walkthrough - Forgotten Hill Disillusion: The Library Scurrying back to the elevator, we retreat to the first floor. Switch to light dimension and walk to outside the fish exhibit where there's an electrical panel. Pan left again and read the poster on the left for. Opening the safe presents us with a spade emblem and a large pair of scissors. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. Taking our axe once more, we chop off the arm from where it was growing. Lastly, note that the 2nd and 6th hooks are circled on the desk. This item has been removed from the community because it violates Steam Community & Content Guidelines. Pan right and place the head on the stake under the picture. Unfortunately, it must be collected anyway. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. I actually mention that in the guide, but it's been so long since I played the game I totally forgot. Emerging from the fish skeleton are a series of symbol which, when examined with the camera, show us a series of colored buttons. Returning to the monster room, we place the eye in the primary socket of the monster and a hidden elevator rises from the ground! If it's a triangle, the statue is pointing at the 'correct' door, and an eye means it's pointing at the 'incorrect' door (i.e. With key and coin in hand, we can activate the machine and the last puzzle for this section. Returning to the false reality, we take it to the statue holding the bowl of blood, using it to sever the rope above it. The tapping of an impatient old lady with a cane. Raise the curtain. A nice guy told me the reason is sheet, unless I return it, the sheet on the painting still take 1 of 3 space, even can't see it in my bag. Rearrange the coloured panels according to the insect panels in the ticket room: green, yellow, red, blue, grey. He challenges us to three rounds of "The Devil's Game", more difficult that our bout with Gustav. Upon entering the room, we can see the monster sculpture the symbol is designed after. A game of memory with a twist (literally), we can take gears and an empty bottle once solved. However, it's wingless with gears exposed and its eye sockets are empty. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Returning to the main hall, we go outside of the "Flora & Fauna" wing, stopping to do some light reading before we enter. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Let him hit you twice more. SalvadorMolinar-Aram. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Take it down to Floor -1. All rights reserved. Some episodes are specifically addressed to a Maryland audience, but others may be of interest to NLS patrons from other states. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Please see the. Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. As he exits, he confidently declares that he'll be able to stop Ruth. On top of the safe to the right, we obtain a camera that allows us "to see and to photograph a new reality". Would you like to enter a world where the past, the present, nature, art and the unknown are exhibited? Back in the tool room, we use the wrench on the grate in the wall, able to snag the dead frog from behind it.
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