Modifies the penalty the enemy receives for having a larger amount of ships than us. Increases the effective range of supply nodes. Modifies the attack value of our military, navy, and airforce. Their names mustn't be changed, as the code uses them internally, but their effects can be edited. Due to how modifiers work, a modifier with the value of 0 will always do nothing. A dynamic modifier is removed via remove_dynamic_modifier, phrased similarly to add_dynamic_modifier: remove_dynamic_modifier = { modifier = dynamic_modifier_name }. Modifies the manpower required to deploy an airplane. Modifier the stability gained by the popularity of the ruling party. Requires an idea or a character of that category to be loaded beforehand. In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws,. Can also apply in state scope. Modifies enemy intel network strength gain. The cost in political power to recruit an unit leader for the land navy. Modifies the ability of planes to target their objectives when executing naval strikes. Switching to harsher laws does provide you with additional benefits to manpower and resources, but resistance levels will skyrocket and compliance will drop. 2019, the effect adding the dynamic modifier hidden. Each difficulty setting is defined as a difficulty_setting = { } block, which must lie within an overarching difficulty_settings = { } block. A typical addition of a dynamic modifier looks like the following: Since dynamic modifiers do not have assigned scopes, the same modifier can be assigned to either a country, a state, a unit leader, or several at once this is decided only by where the add_dynamic_modifier effect is executed. on Paradox technology, Legal . STRONA GWNA; physische karte thringen; lesegeschwindigkeit verbessern bei kindern; https anmeldung standardsicherung nrw de. Controls the maximum surrender progress of a nation. Modifies the cost in victory points per state to puppet countries in peace deals. The default template is your infantry template, change that to your newly edited cavalry template with military police. Modifies gain of autonomy from the overlord trading with the subject. Changes the speed at which equipment is converted. Changes base daily gain of fuel by a percentage. Added some edited Socialist icons from vanilla HOI4. If you already took over a country, those lands will be considered as controlled by an ally. This would prevent you from building an intel network and, subsequently, using the operation. I think you need to go fascist and have high compliance. Allowed missions are: air_superiority (With doubled air_ in the modifier), close_air_support, interception, strategic_bomber, paradrop, and naval_strike. Some build 40w garrisons, mine are only 12w. 64. r/hoi4. . http://patreon.com/feedbackgamingFollow me on Twitter: https://twitter.com/feedbackgaming. There is no way to reload definitions of dynamic modifiers via debug mode or console, any changes to their definitions require a game restart to apply in-game. Modifies the daily gain of naval experience. Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. Only who is left." On the wiki it says i need 80% compliance. Directly modifies the country's resource stockpile. Changes maximum amount of fuel you can have by a percentage. Modifies the penalty given by naval invasions. Modifies the experience gain in training for the ship type. Modifies the navy's organisation by a percentage. Modifies the chance that the country's submarines reveal themselves when firing torpedos. Pushes the power balance by a specified amount on each day. Modifies amount of available factories in the state. Valve Corporation. C'est ici que vous pourrez trouver une liste d'ensemble des mods d'Hearts of Iron IV, des plus simples mods graphiques aux mods plus complets et complexes comme Black ICE. Changes the time it takes to train special forces. Modifies the damage at which enemy torpedos damage the country's ships. As for compliance, this is greatly improved if you do one of La Resistances espionage operations: Check your Decisions panel to form a collaboration government that works in your favor. Changes experience gain by the army divisions. Frauen Sprche Kurz, Changes the required garrison in our occupied states. Even though i have over 80% compliance on my occupied territories, I dont get a new regime. You must log in or register to reply here. They can be applied to both countries and states, in case of the latter, the variable must be defined for the state, not for the country-owner or controller. If you don't watch this number and it grows to 90% it will become a rebellion when the troops in that country try to take back . Modifies the daily gain of air experience by a percentage. Allowed categories are air, armor, infantry, and naval. https://www.greenmangaming.com/?tap_a=1964-996bbb\u0026tap_s=2224-5c2869#b Get cheap games and support me!~~~~~~~~~~~~~~~~~~~~Sub to my second channel: https://www.youtube.com/channel/UCy0ysBweWNp76KG8xg1lKzgFollow me on TwitchTV: http://www.twitch.tv/feedbackgamingFollow me on Twitter: https://twitter.com/feedbackgamingLike me on Facebook: http://www.facebook.com/feedbackgaming~~~~~~~~~~~~~~~~~~~~Business email: davefeedbackgaming@gmail.com Viewed? For a state, a dynamic modifier will show up in the special section for them in the bottom of the selected state view, marked with. The following arguments can go into difficulty settings: An example of a difficulty setting file is the following: Not to be confused with opinion modifiers. Modifies the supply of floating harbours. Modifies the chance for an enemy torpedo to get a cricical hit against the country's ships. The most impactful change in La Resistance actually happens under the hood given the reworks to occupied countries and occupation forces. Is the opposite of naval_invasion_penalty. Even though resistance still exists in these regions, compliance levels are higher. Modifies the damage to division organisation by planes on the close air support mission. Changes the chance for an enemy operative to be captured. Here are some tidbits from my campaign as Germany after trouncing the Soviet Union. . Modifies the damage done to the country's planes by enemy anti-air buildings. Mabuhay! Trending News . Due to a bug, this will not apply to units that are attacking. Fixed a few broken shadows on some National Spirit icons. Changes the production speed of licensed equipment by a percentage. Music Mod. Changes daily gain of fuel by a percentage. r/hoi4. Note that with naval strike, it's just naval_strike_attack_factor without air_. Posted on . AI's focus on peaceful research and policies. Modifies the army's organisation by a percentage. Modifies amount of available supplies for the controller. Changes training level necessary for the unit to deploy. Modifies amount of divisions that can be led by the army leader without penalty. Changes the efficiency of the specified operation. Today we are going to be talking about collaboration, compliance and also coups as we missed covering them in, Interesting. Modifies the agility of the country's airplanes when on the specified mission. Modifies the rate at which army consumes supply. There are the following arguments that can go inside of it: The modifier definition's ID is also used as the localisation key needed to change the name of the modifier depending on the currently turned on language. As Yugoslavia, occupy all your neighbouring countries (Austria, Hungary, Romania, Bulgaria, Albania, Italy and Greece). Modifies the cost of licensed production from the overlord. Modifies the effect of the specified mission. Search within r/hoi4. Bonus to the starting level of coordination in generic unit leaders. The bonus to specified unit type's speed. Makes AI more likely to purchase resources from this country. The spriteType you have defined needs to be defined in /Hearts of Iron IV/interface/*.gfx similarly to this example: Modifier definitions allow the creation of a custom modifier, which can be accessed as a variable when you wish to use it. For a better experience, please enable JavaScript in your browser before proceeding. So basically a collaboration government is, from a technical perspective, still the same country as before? At this highest level it is possible to create a new subject type "Collaboration Government" directly. For example, 0.4 means that the country cannot require more than 60% victory points to capitulate, no matter the surrender_limit. Changes the chance for a randomly-generated army leader to be female. Modifier blocks support, within them, the hidden_modifier = { } block, which can be used to provent the modifiers within from showing up in the tooltip. Modifies the decryption power by a percentage. One new upgrade swapped for old one | Sta +2 . It means ppl can't form the nations the game shows them they can without paying for the DLC. Stellaris wars should look a litle at how EU4 handles it, Comprehensive Regency Council Titles Suggestion, add Mozarabs as a playable culture in CKIII, to bring back Albanian, Coptic and Dalmatian cultures in CKIII. Modifies the bonus to airplane attack on enemy divisions by a percentage. hoi4 strategic bombing not doing anythingclassic car junkyard los angeles. diensthost wpnuserservice. ks. You are using an out of date browser. This mod creates a completly new and unique focus tree for Iran (Persia) that features about 74 decisions. /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/interface/countrystateview.gui, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/common/difficulty_settings/*.txt, /Hearts of Iron IV/common/modifier_definitions/*.txt, /Hearts of Iron IV/documentation/modifiers_documentation.html, /Hearts of Iron IV/documentation/modifiers_documentation.md, /Hearts of Iron IV/common/operations/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, PDXCON Common/opinion modifiers. Changes amount of building slots in our every state. In this case, the tooltip of the effect can be changed, with the effect adding the dynamic modifier hidden. Changes the resistance damage to the garrison in our occupied states. mit hooded sweatshirt oxford / s; oktoberfest apple desserts; quality floors auburn, wa; land rover defender 130 pickup; are beyond burgers healthier than beef. Modifies the intelligence gained from combat. GENERATION 40: The first time you see this, copy it into your sig on any forum and add 1 to the generation. By 1913, the United States claimed 310,000 square kilometres of colonial territory, compared to 2,360,000 for Belgium, 2,940,000 for Germany and 32,860,000 for the United Kingdom (Bairoch 1993, 83). Hearts of Iron IV > General Discussions > Topic Details. naval_enemy_positioning_in_initial_attack. Higher resistance might require higher/stronger occupation laws but that reduces the amounts of industry/resources and manpower you receive from these areas, Higher resistance also lowers empire stability and can burn through equipment and manpower so choose wisely, Stronger resistance laws require more divisions/eq to fulfill, Dont run out of guns or this whole house of cards comes down quickly if you like to annex everything (personal experience ). Changes the bonus in research speed per country when technology sharing by a percentage. They can be applied via the add_province_modifier effect, and removed with remove_province_modifier. This will give you the modifier called "A New Regime." Check your Decisions panel to form a collaboration government that works in your favor. Changes opinion gain from the 'Improve relations' diplomatic action for countries of the same ideology. air_paradrop_defence_factor. Bonus to the starting level of defense in generic unit leaders. Changes the penalty due to attacking at night. Austria-Hungary doesn't get cores on new states either. Changes the cost to convert civilian factories to military factories. I thought it would be helpful to share with people the differences between occupation policies as well as how to judge how much suppression you will need in a given state or country so you can plan you're mp divisions accordingly and get the most out of your occupation. Bonus to the starting level of generic unit leaders. This works for countries and states, but for unit leaders, unit_modifier@modifier_name and leader_modifier@modifier_name is used instead. Modifies the amount of manpower the overlord can use from the subject. Check your Decisions panel to form a collaboration government that works in your favor. Modifies amount of building slots by a percentage. DeadHeat16 Second Lieutenant. Espaol - Latinoamrica (Spanish - Latin America). Amount of manpower given to the host country. Modifies the speed when refueling and rearming planes on the carrier during the battle. Added new production menu icons for Austria, Japan and Russia. Modifiers are put directly inside the dynamic modifier as a list. Modifies the delay in hours for refueling and rearming planes on the carrier. Cette page liste les codes que vous pouvez saisir dans la Console. Note that most of these modifiers are not only in country scope but also in ace scope. A calculator for determining the raw output of factories being able to work; factories worked is rounded down and the initial code is based on the 3.1 version of the mod Old World Blues - Any state controlled by a country that does not have a core on said state is considered an occupied state. What happens to them after the war ends (assuming they're still in power, of course), Looking good, this probably will turn everyones current aproach on this game on their heads! Modifies the impact of enemy defense on the blueprint stealing operation. If the answers to the above are 'no I don't' and 'not for occupation duties' then I have instead to consider how many trucks, supplies, small arms, etc. Gives a portion of the country's civilian industry to the specified target. Modifies the positioning of the enemy during the initial naval attack. Changes gain of intel network strength by a percentage. Modifier works with air, army, and navy. There are definitely more around, but he doesn't know anyone. Only top mods for Hearts of Iron 4. . Changes the amount of legitimacy gained daily by a percentage. Next up, its time to learn about the espionage and spying mechanics introduced in Hearts of Iron IV: La Resistance. Will there be a "Quisling" themed achivement? Modifies the penalty the airplanes receive because of weather. Hearts of Iron IV: Battle for the Bosporus will be available on 15 October 2020 for a suggested retail Conquer the said nation and wait to have the A New Regime modifier. Also allows specifying category as license_
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